a'nima mhasi
musician
she / her
seeker of the sun
30
bard
inspiration can be found in the strangest places!
biography

melody of life

Honestly, Nima never planned on getting into the adventuring business, but getting from place to place is easier when you're registered with the guild. She's a traveling musician, taking her bowharp from place to place, crafting melodies to soothe anguished hearts as she's done since the Calamity; but then skirmishes on the roads between traders and beastmen became more common, and the Grand Companies weren't making things any better, and before she knew it she was stuck in Ul'dah until she could find a sponsor to get her an airship pass, and Momodi was the only kind heart in the entire city... Well, a few things happened, Nima found herself about to be eaten by Ifrit after its fire failed to temper her, and then another adventurer crashed into the scene to save the day. The battle between Primal and warrior was a sight to behold, the sort of thing songs would be written about...

And so she would write them! Nima vowed to the warrior that she would fight by their side if they'd just let her travel with them. Her artist's intuition told her this: that she had found her muse at last, and that by their side she would see wonders far beyond her imagination to stir her heart to song!

song upon the wind

Nima's a bard by trade, using a bowharp as her primary weapon - that is, a bow which can be used as a harp, using the bow's elemental affinity to create magic arrows with spell effects. Hers is ivory with gold accents, embedded materia in various colors, and an attached sight to help her aim. She loves jewelry and finery, but hates getting them dirty, so her apartment in Gridania is filled with outfits she has yet to wear. She has the Echo and a Crystal of Light, much like her traveling companions.
asha iryut
doctor
she / her
rava viera
40
green mage
we must use every tool at our disposal.
biography

firstblessed

Asha was raised by an isolated Viera clan in the Golmore Jungle, where she was trained since her coming-of-age to become a green mage. In her later teens, the Garleans found her clan and attempted to subjugate them; though her sisters were able to fend them off without any losses, in the ensuing months, a plague swept through their home. Asha's healing skills weren't up to the task and her mentor perished from the plague herself before Asha's education was complete, and the Garleans were still encroaching on their territory. Bodies were piling up by the week - seeming as if the aether in their bodies had simply stagnated until their organs stopped working. Eventually, decimated to just half of their number, Asha's clan were forced to abandon their home.

While many of her sisters headed further into the jungle, Asha and some others left for Radz-at-Han, famed for its knowledge of medicine. She spent decades there learning alchemy and expanding her understanding of medicine before her Echo awoke and guided her to Eorzea, and to the Conjurers' Guild - where she would spend the years before the Calamity improving her green mage arts by augmenting them with white mage skills. In the Calamity's wake, healers were in high demand, and Asha found she struggled to keep up with such devastation with her magic as it was. If she was to improve as a healer, she would need to seek knowledge beyond Gridania's borders...

guardian angel

Asha is a doctor whose expertise in all manner of healing, from magic to medicine, is matched by few. Her broad combat experience makes her a powerful ally, and her overflowing love for people and nature makes her a terrifying enemy when crossed. She's highly sought-after among the younger members of the FC for her level-headed advice. Asha trains T'zhel in healing magic to help him broaden his combat healing experience, and collaborates with Morgan's research into white and green magic.

As she uses ambient aether from her environment to cast magic, she also recharges her aether by resting in forested areas, and can be found in Little Solace often. She's careful about her magic use and follows the laws of green magic passed down to her. Her staff, Ingrimm, is able to channel the earth's aether reserves for her spells.
charri atoel
trying his best
he / they / ey
veena viera
26
black mage
if you've lost your way, we'll find it again together.
biography

six years

tba
firere fire
princess
she / her
nymian
???
faerie knight
beyond dusk lieth dawn; there too shall i be.
biography

princess of nym

At the closing of the Fifth Era, three kingdoms were at war for supremacy over magic. Among the Nymians, a plague was spreading, turning its people into monsters, but it had not yet reached a critical number. Firere, daughter to the Nymian king of the time, was summoned to the royal chambers and given an order: to allow Nym's mages to put her into a deep sleep and bury her in the royal tombs, to be awakened at the war's end to continue the royal line. Firere protested, preferring to fight, but acquiesced to her father's will and allowed the mages to put her into a deep slumber under the earth. There she slept... for hundreds of years, as the plague at last overtook even the king of Nym and brought the kingdom to its knees. When she was at last awakened, it was by researchers reciting a spell as they investigated her tomb - and were quite shocked to see her hop out of the coffin holding her, speaking perfect Eorzean, thanks to her mysterious Echo.

Despite the grief over losing not only her family, but her people and nation, she remained optimistic about how she might best use her life in service to the people of this century. Her first five years in Eorzea were spent helping researchers fill tomes about Nym as Firere knew it, while the researchers shared their libraries with her to help her adjust to this world. Once she had exhausted her knowledge and her patience, she set out to see the rest of Eorzea.

faerie knight

As a faerie knight, Firere uses a combination of military sword arts and scholar arts. Her bound faerie, Minerva, casts protective and healing spells on her as she fights with a sword and shield. She bears a Crystal of Light she was given as a teenager, though whether she was meant to be a hero of her era, or meant to end up in the future to save it, she couldn't say. The Tonberry King trapped in the Wanderer's Palace is her father.
ibuki kasanui
disciple
she / he
raen au ra
105
samurai
i'll kill your god if i have to. maybe even if i don't.
biography

changing tides

Ibuki hails from the city Mizunoe at the bottom of the Ruby Sea, where legends say a Dragon King led the Raen away from a world of strife to live peacefully beneath the waves. Undisturbed by calamity or violence, and with all of their needs magically provided for them, the people of this village enjoyed a life of leisure, working on great arts, magic, constructions, and inventions, though they were limited to the bounds of the king's protection. To cross the boundary meant resigning oneself to a mortal fate - and to emerge into a violent, chaotic world. Ibuki was raised to be a priestess of the Dragon King, and for one hundred years carried out that task with dutiful dedication, though her heart ached for change - for a different destiny.

Then, Ibuki heard a song. In the midst of a shock that bellowed from the depths of the earth, she heard the Mothercrystal calling her to leave the village for good - to discover what she could truly do, and save the realm itself. Mounting a giant turtle's back, Ibuki followed the tides to colder waters, shedding her rainbow divinity...

rebirth

Now mortal - though with unusual gifts, like the ability to breathe underwater - Ibuki finds thrill in adventure and combat she never found in her former idyllic life. Once in Eorzea, she met a wandering samurai called Musosai and joined his travels as his student. Light scouted her after watching her in a gladiatorial match, where they noted her Echo.

She lives for the knife's edge, and the moment in the heat of battle when all of her senses come into sharp focus and time seems to stop. She's fascinated with Zenos yae Galvus and seeks to take his head. She has a reputation as a strong up-and-comer at the Wolves' Den, and quite a bit of the FC's coffers come from her victory spoils.
jakka atiq
bulwark
she / her
'lost' hrothgar
30
warrior
if i must fight, i'll fight for all i hold dear.
biography

mountain lion

Jakka was raised in a Coerthan clan of warriors, the youngest of five sisters but the strongest among them - save for the eldest, Wyrra, whom Jakka lashed her claws against often as they sharpened each other's warrior spirits. Their clan often saw pilgrims come to learn the Warrior's art, and Jakka talked with them on many occasions, becoming enamored with the idea of adventuring and seeing faraway lands. With her family's blessing, Jakka made for the south, past Ishgard, through the Black Shroud, stopping just short of Thanalan, and hitching a boat to Vylbrand to train at the Marauders' Guild. She was scouted by Ibuki early on in her adventuring career, when Ibuki attacked her in the Lominsan markets, apparently sensing a powerful opponent; when Jakka held her own for five full minutes, Ibuki extended her an invitation, hoping to battle together often.

unbreakable

As a Warrior, Jakka harnesses the power of her inner beast to become a fearsome tide of violence on the field. Her fury is born from love for her friends, her home, and her way of life; her anger is deep, rage boiling over at injustice. Outside of the battlefield, she's refined, strong-willed, and thoughtful, and trains with diligence. She's taken Ibuki on as her main sparring partner.
khadagan dazkar
wrestler
they / them
xaela au ra
25
pugilist
strength must serve others, not oneself.
biography

iron hand

The Dazkar, though famed for their horseback archery, have no lack of other talent in their number. Khadagan has always been fond of wrestling, theirs a deft hand that strikes with the force of a baras; for three Naadam since their coming of age they've held their own against even seasoned wrestlers, but had yet to win the title. The fourth Naadam, they were awestruck by a certain outlander who fought under the Mol's banner and swept away even the most brazen and powerful warriors to win the games. It was said the outlander gained such strength by traveling the breadth of the realm and fighting all sorts of challengers, men and monster alike.

So, Khadagan would too. If that was the way to win the Naadam so easily, they would travel, sharpen their fists, and return to claim the crown.

seeker of skill

Khadagan is a monk trained first as a wrestler and later as a pupil of Hamon Holyfist, with a focus on swift strikes in critical areas and keeping one step ahead of danger. They bear no Echo nor the Blessing of Light, but can exceed their limitations when pushed to an emotional fervor. They cook their own meals, preferring very spicy dishes heavy on meat. As they travel, they keep a journal with pictures of monsters they've felled, and keep trophies from powerful beasts to be made into jewelry with intricate skill and care.
light voyager
traveler
any pronouns
keeper of the moon
26
rune fencer
i have to believe in tomorrow. night is never endless.
biography

end of an era

Phaia has always loved flowers. Ever since they wore the mask of Azem, they've loved gardens. They were never far from Amaurot's horticulture center on visits to the city, and always brought back seeds from their travels for the researchers - taking great pleasure in watching the flowers grow on each of their visits. How the researchers managed to get flowers from vastly different climates to bloom at the same time, they'll never know, but seeing the vibrant hues of those gardens was a balm on their soul as the troubles that plagued the realm started to plague their mind. A shift was nigh. Something - something terrible - was going to happen, and they needed to do something about it.

Alas, ultimately, their efforts were for naught. The Final Days arrived in the far corners of the world first, then closed in on the rest of the star, until even the glimmering Amaurot was drowned in its flames. When the Convocation suggested the people of Amaurot sacrifice half the world's number to forestall the Final Days, Phaia couldn't abide it, and threw their mask on the table before leaving. Where they went, few know: they traveled into the depths of a research facility, to its quintessence storage; there, they mapped a spell on the floor; and with the memory of ancient time magic, they rewound the clock, and--

Something had gone horribly wrong. When they awoke, they were in a grassy field, feeling drastically reduced. They tried to summon their weapon, but were unable. None of their magic was working right; the quintessence in the air was thin, too thin, for the spells they wanted to weave. They were weak, incorporeal. Then they heard a voice reaching out to them from beyond the skies: "Hear. Feel. Think..."

new beginnings

Light Voyager is a Warrior of Light chosen by Hydaelyn to vanquish the Ascians. That's the line they were given to use. In actuality, Light is an ancient whose time-traveling spell was interrupted by Hydaelyn's sundering, causing them to be flung into the far future and emerge at the tail end of the sixth astral era. They're able to change their body shape somewhat, since their aether is more malleable than most, but aren't able to transform; the most they can do is what a bottle of Fantasia does for others. They've taken the form of a Miqo'te to better blend in, but still have unusually bright, multicolored eyes as a remnant of their former self.

They're a rune fencer, using runes imbued in their equipment to channel aether, changing their elemental alignment, defensive skills, or to imbue their sword with spells. They're a habitual wanderer and can't stay still in one place for too long. They founded the Dawn's Cradle Free Company to assemble those chosen by Hydaelyn in order to foil the Ascians' plans - being their former coworker, Light feels responsible for stopping their plans.
Maroile Valeriant
infiltrator
he / him
wildwood elezen
23
reaper
i must be the author of my own fate.
biography

the garlean agent

From as early as Maroile can remember, he lived in an orphanage in Garlemald, not knowing who his parents were or why they abandoned him to that fate, but at least he had food in his stomach and a warm place to sleep at night - it was more than many street-rats in the city could say. He went to school, too: a military academy, where pureblood Garleans always seemed to have it that much better than the rest of them. He wanted to surpass them, so when the opportunity to join the military came, he joined with all haste, eager to prove himself. It was there that he learned to kill, and to empty himself of such things as friendship, joy, fear, anger, and love, to replace it with twisted camaraderie and bloodthirst.

He isn't sure what, exactly, changed his mind; maybe it was one time too many hearing someone plead for their lives that woke him up to what he'd done. He couldn't desert, or they'd string him up by his intestines to set an example for everyone else... so he stayed, letting his heart rot away until he couldn't hear those pleas anymore. He'd apparently done well enough to receive a job: an assassination, like many he'd done before, but this time of an entire Eorzean adventuring company. To make a long story short, his career as a soldier came to an abrupt end when that adventuring party, defeating him completely, offered him a second chance among their ranks.

He'd have to be a fool to take the offer. He could be killed at any moment, or arrested and arraigned as a war criminal... But the alternative was surely death. He meant to take their offer only as long as it took him to forge a new identity and run away, but then... he stayed. He liked their company. Liked being a hero, of all things! He even found a group of like-minded deserters in Ul'dah who gave him a sense of family and familiarity when he felt like the world had gone completely crazy. But he must be crazy, too; all adventurers have to be. Call him crazy, but he'd found a home at last.

corpse dancer

Maroile was trained as a Reaper by Drusilla, giving him the means to carve out his own destiny. His Voidsent avatar, Kabandha, fights alongside him for the chance to be in the sunlight again after so long in the darkness; Maroile allows Kabandha to feed on the life-essence of his fallen enemies. Maroile doesn't fight fair - he uses poisons, powders, tinctures, materia, and weapons crafted from fallen fragments of Primals to give himself an advantage in a fight.
morgan winters
researcher
she / her
midlander hyur
22
warlock
ignorance is, indeed, the most terrible sin of all.
biography

stone unturned

Morgan prefers to keep her past under wraps. What is known is that she has a fortune, most often spent in pursuit of research; that she is well-versed in the histories and forbidden studies of the Fifth Astral Era kingdoms; and that she has incredible skill over both light and void magic, rumored to be the heiress to a powerful mage's lineage. In reality, she is an Oracle of Darkness, meant to serve as a host to Zodiark's will; she resists His call with every fiber of her being, instead devoting herself to her solitary research. Light offered her a place of sanctuary in Dawn's Cradle, where she might finally write her own fate.

voidbound

Morgan is a scholar with an unhealthy obsession with forbidden texts of all sorts, whether the information inside is magic or a recipe, so long as they relate to the lost kingdoms of the Fifth Era: Amdapor, Nym, and Mhach. She comes from a wealthy background, and has donated about a quarter of her fortune to the Free Company's cause. When she isn't traveling to research sites, she can be found reading in the estate library, where she's moved her prodigious collection of research tomes.

Morgan spent no small fortune and years of her life restoring a weapon in the style of a Zodiac Brave's arm, called "Lilith Rod Zeta", a staff which can absorb a fragment of a defeated opponent's power to grow its own strength. She can wield both white and black magic, drawing on ancient spells uncovered in her studies, but has a greater affinity for black magic given her void alignment.
mydia muruc
guardian
she / her
dalvalan viera
230
valkyrie
on my honor, i won't forsake our cause.
biography

flight of the valkyries

Far to the north of Othard is the Dalvalan Grath, a 'wasteland' north of the Tail Mountains. Despite its harsh winters and short summers, many people have thrived here since the Second Astral Era. Chief among the ancient cities is Hindarfjall, where for thousands of years the Valkyries - an order of lance-wielding warriors ordained by their Priestess - have been its stewards. Though sundered many times, the Valkyries remain, protecting the city and its people from monsters and invaders.

Mydia was born to the hundredth generation (for people lived far longer in the past, so she's told). She was born into a low caste and could never have ordinarily become a Valkyrie, were it not for her visions of High Queen Hydaelyn setting her apart from her peers and earning the High Priestess's attention. Much of Mydia's young adulthood was spent studying combat and scripture, fighting off monsters at the city perimeter, and hanging around her older 'siblings' as she learned the ropes. Finally, after many years of study, she'd earned the right to be called a Valkyrie in full and be gifted her very own soul stone, to bequeath the secret arts to her when she was ready. For centuries thereafter, she served faithfully as a Valkyrie in the lowest ranks, patrolling the city, enacting sacred rites, and culling monsters outside the walls.

Then, the world shivered. Hydaelyn's calls became more urgent. Mydia saw a vision of a great beast blanketing the sky. The Priestess assembled the Valkyries and their treasury - a bounty of crystals among it - and called upon a scripture to save them all. They called upon Brynhildr, the greatest Valkyrie, to save them; all but a quarter were ascended, turned into angelic forms who fought against their former siblings. Mydia was among the untempered Echo-gifted who rallied around a young commander to bury the city and the Primal with it. Mydia joined the group leading Hindarfjall's citizens outside the walls - she was too young to survive a fight with her siblings, and knew it. The last she remembers of the home she held dear is watching its walls sink beneath the snow, a giant hole forming in the earth's crust with the walled city far, far below...

Hindarfjall's people were able to take refuge at nearby cities as the Calamity worsened, but Mydia traveled farther west. She stayed in Corvos for some time (then Locus Amoenus), then traveled further north, then was driven south by Imperials, and eventually - after five years of travel - ended up in Eorzea. Could this be the fresh start she was searching for, after all this time? Gods, she hoped so.

sole survivor

Mydia is a Valkyrie, a lancing class similar to dragoons which also uses aerial feats to best their opponents. She uses a spear and a buckler shield as her primary weapons, wears light metal armor, and carries a soul stone shaped like a wing. She's not very good at magic but has keen combat skills enhanced by her Echo giving her precognition for battle hazards and enemy attacks. She also bears Hydaelyn's Blessing of Light, which marks her as a Warrior of Light - though she's unsure of just what the title means for her.

As an adventurer, Mydia upholds the oaths she took when she became a Valkyrie, though many are meaningless now that her home has been buried. She acts with faith in others, love for her friends and herself, and hope for the future, seeking out ways she might make the world a better place as part of her sacred duties. She's leery of gods, marking them all as Primals in her mind - even the Twelve, and even Hydaelyn - who can turn their followers into monsters at any moment. Still, when Hydaelyn talks to her, she feels warm and comforted; she can't bring herself to distrust Hydaelyn completely. Whether she wants to be a hero or not, it's the truth that Primals need to be stopped, and she's got the gifts to stop them.
nealie starcaller
fortune-teller
she / her
dunesfolk
20ish
astrologian
do i really have to? i don't like getting involved.
biography

written in the stars

Nealie prefers solitude. This has been the case since she was a lonely child left behind in the Sharlayan exodus, using her astrology skills to guide her throughout Dravanian territory and protect herself from harm. Her stints into civilization were brief at first - Ishgardians don't take kindly to people wandering out of dragon territory, naming them heretics on sight and driving them off with force - but as she gained confidence in her ability to defend herself, she traveled farther afield, roaming the wilderness with freedom most could only dream of. Even now, she prefers the quiet of a night under the stars to the noise of a town. Most of her friends are Dravanians or outcasts, and she far prefers heretics' company to that of Ishgardian knights, but she isn't zealous, and doesn't want to fight if she can avoid it. She has a pet pygmy chocobo, who doesn't have a name, raised from an egg she found abandoned in Dravania.
qualia valnain
wanderer
he / she / they
veena viera
84
traveling knight
have no fear: we will triumph. we must.
biography

sword of the south

Hailing from the Valnain region of Dalmasca, Qualia lived and worked quietly among the various adventuring clans during the reign of King Raminas, keeping the outskirts safe from monsters for traveling trade convoys. When the Garleans invaded and began swiftly conquering and conscripting the people of Dalmasca, Qualia was given a contract to help escort a band of mercenaries through the tunnels underneath the city, in order to spirit away Princess Ashelia. But those very mercenaries assassinated the princess and stole away her body - and left Qualia wounded in the city sewers. Qualia escaped Dalmasca and used the last of their money to charter a vessel east - to Aldenard, where they could make a new life for themself in Eorzea.

shield of eorzea

Qualia and Light met as fellow Adventurer's Guild members prior to the fall of Dalamud and fought together at Rivenroad. When Light found them again in the future, Qualia did not hesitate to take Light's offer to join a newly-founded Free Company dedicated to fighting the Ascian threat. They live by their oath to aid the needy and protect and empower the weak, and in their long journeys find meaning in aiding the less fortunate.

Qualia has a good reputation with the beast tribes across Eorzea, helping broker peace between them and Eorzea's Grand Companies, and hope to be able to save the tempered from their fates. They try their best to mentor the younger members of the FC. While usually mild-mannered, quiet, and calm, occasionally Qualia appears to undergo a personality shift, their Dark Knight's soul stone twinkling in their palm.
rukmini the summoner
priestess
she / her
dunesfolk
17
summoner
we can but carry on, for those we have lost.
biography

farcaller

Rukmini hails from an isolated village north of the thick jungles of Nagxia, trained from childhood as a summoner in her people's tradition, which draws on spirits contained in sacred materia to temporarily recreate their likeness. Rukmini trained in isolation along with two other candidates, both of whom perished during the trials; only she emerged with the blessing of the ancients, the sacred materia, and an awakened Echo. She would have become the successor to her village's matriarch - had her people not been wiped out by the invading Garleans in their campaign to conquer Nagxia, who saw them as primitive barbarians courting the power of eikons. Rukmini followed their ghosts' whispers to the Garlean forward camp and slaughtered the lot with her newfound skills; but this quest of vengeance left her a quivering shell of herself, still overcome with grief and misery, and nowhere left to go.

So Rukmini ventured north, further, further, and further, past the Fanged Crescent, past occupied Doma, leaving bodies of Garlean soldiers in her wake. She had just reached the Azim Steppe when her small body would not let her go any further. She was found by Xaela hunters who brought her back to their clan to recover from her ordeal. There she met the boy who would become her best friend - Tsolmon, a pugilist of no small talent.

(tba)

living memory

Rukmini is a summoner in the style of the ancients, harnessing limited creation magic to temporarily forge likenesses of primals, whose images are contained in materia imbued in her staff. With similar materia, she can capture the likeness of other primals and create her own summoning materia herself, but the correct materia is extraordinarily difficult to come by. Her Echo manifests as whispers of the departed guiding her, giving her warnings, or imparting information.
tarak azorya
smith
he / him
helion hrothgar
54
disciple of the hand
even heroes need someone they can lean on.
biography

son of eagles

Tarak was born just as the newfound Garlean Empire were spreading their shadow across Ilsabard, where his family had lived without incident for generations. The Empire's magitek troops arrived and his family fled in the chaos, but were found and his father and brothers captured and conscripted; he and his mother were left alone to live in the occupied Bozja, though their movement and opportunities were heavily restricted. He worked as a laborer, and then a courier, until he made enough money to buy a forged passport and leave for Radz-at-Han, then Vylbrand, where the Garleans had yet to establish a total foothold.

He worked as a traveling mercenary for some time, using his skill in thaumaturgy to clear monsters off of the roads for traveling caravans, but eventually settled into Lominsan life among the Blacksmiths' Guild, sending money back home and hoping he might hear word of his brothers. The Bozjan Incident - which his mother was killed in - and the Calamity after it planted a deep, angry wish for peace in his heart, though he felt there was little he could do on his own... until Light reached out to him, somehow knowing about his visions of the Mothercrystal. His place, they said, was among the Warriors of Light, whom he could protect just as they protected Eorzea.

realm reforged

Tarak is a blacksmith by trade, but has branched out his talents into other smithing fields, carpentry, leatherworking, weaving, and even alchemy in his pursuit of greater heights to his craft. He augments his education with his experiences as a mercenary, which give him an insight into the common points of tension and failure in other smiths' works; as such, his own works are uniquely suited to an adventurer's needs. Though many of Dawn's Cradle supply their legendary arms from Gerolt, the master smith under Rowena's employ, Tarak keeps his forge warm when they need repairs or a commission. He has a close friendship with Qualia and Asha.
t'zhel tia
chirurgeon
he / him
seeker of the sun
19
sage
i'm just doing my best to help the people i can.
biography

for those we have lost

Five years ago, some budding teenage adventurers went beyond the barricades to where no person was supposed to go - Mor Dhona, the forbidding wasteland of cliffs, jutting crystals, powerful monsters, and a Garlean stronghold. It was a dare; they would go to the boundary, and no further; they would take a token and make their way back south to Ul'dah and tell all how they survived seeing the meteor up close. Not all did. The moon broke apart at that very moment, showering the land with comets and fragments of Allagan technology. Although veteran adventurers escaping the region would help guide them to safety, T'zhel watched two of his friends be struck by falling debris - and their dying moans would haunt him from that day on.

Rather than give up adventuring completely, T'zhel turned his thoughts to learning healing magic - but without any skill for conjury, it seemed a faraway dream. Until, that is, he met Lalah Jinjahl, traveling Sharlayan scholar and bearer of a Sage's soul stone, which called out to T'zhel. Lalah, heeding the crystal's call, became T'zhel's tutor in somanoutics, and he in turn helped her apprehend a criminal academic hiding in Eorzea.

for those we can yet save

T'zhel was recruited to Dawn's Cradle by Qualia, who noted his Echo while on an Adventurer Guild mission together and was impressed at his skill in somanoutics. He follows his fellow Warriors of Light down whatever path they take, lending them his shields whenever they need it. He has a quick head for strategy and a nose for trouble (whether he wants it or not). Absolutely dedicated to the preservation of life - even the lives of their enemies, where possible, though his philosophy is tested often.
yuan xueyi
performer
she / her
xaela au ra
20
dancer
be graceful and grateful in all things.
biography

the nagxian dancer

Xueyi hails from Nagxia, where she had been a dancer in her aunt's company with her mother. Her grace and beauty were well-renowned in her hometown, and she had a number of suitors vying for her hand - but when a rebellion broke out by resistance fighters against the occupying Garleans, she and her family fled the war to Kugane. They were able to find work in a small theater and ochaya in the arts district, where Xueyi would entertain not only merchants, sailors, and craftsmen, but also adventurers. She yearned for their itinerant way of life, though her duty to her family kept her bound to the stage.

So it was that a traveling troupe of Hannish dancers visited her theater, seeking talent to recruit. Xueyi bloomed on stage and instantly caught Nashmeira's attention. It took a week of making offers, nearly begging, before Xueyi accepted their offer at her grandfather's behest - and within three months, she would bid Kugane farewell as Troupe Falsaim set sail for Lominsan shores. It was on this ship ride that Xueyi heard a peculiar voice in her sleep...

heartbeat

Xueyi is a dancer in the classical Nagxian style, able to use a lance, sword, or chakrams for her fighting techniques, changing on the fly as it suits her. Her battle style focuses on evasion and striking at the precise moment an enemy lets down their guard. She has little magical talent, making up for it with physical conditioning, endurance, and flexibility.
yako koizumi
hero from beyond
she / he
seeker of the sun
23
rog, gnb, viper
if it's a fight you want, it's a fight you'll get!
biography

the hero from another world

Yako is a hero from another world, having been drawn to the Source by a ghost who got trapped inside her body in the process. Despite initial struggles to get adjusted, she's taken to adventuring like a fish to water, drawing the attention of the Scions of the Seventh Dawn with her apparent selfless involvement in others' troubles. In truth, she's an egotistical musclehead who craves attention, glory, approval, treasure, adventure, and most of all the thrill of combat - but has come to bear great love for this world in her heart as she fights for its salvation. Saving the world doesn't pay the bills, though...

For Yako's full bio, click here.